myLabel
then you would need to define it on either the StackLayout
or the ScrollView
. As long as it's defined above the element you are going to be referencing it from then you are fine. You cannot define it on the element itself.myLabel
as the target of the changes it will be making. The animation is going to be changing the Opacity
property of the label over a duration of 2,000 milliseconds (2 seconds). Finally, it will change the opacity of the label from it's current opacity to the target opacity of 0
. Note, this only defines the animation, it doesn't actually trigger it.FadeOut
animation we previously defined. Now, when the user taps the Fade
button, the label above will slowly fade out over 2 seconds.EndAnimationBehavior
. But here is an example of two buttons, one to start and one to stop an animation.BounceIn
, BounceOut
, CubicIn
, CubicInOut
, CubicOut
, Linear
, SinIn
, SinInOut
, SinOut
, SprintIn
, SpringOut
. Defaults to Linear.Scale
and Opacity
of the target to make it appear.NoteThis animation ignores theEasing
property.
Scale
and Opacity
of the target to make it disappear.NoteThis animation ignores theEasing
property.
BackgroundColor
of the target from it's current value to a new color.NoteThis animation ignores theEasing
property.
Opacity
and Y
position of the element to make it visible. As the element is faded in it will also slide down or up to its final position.Up
or Down
. Defaults to Up.NoteThis animation ignores theEasing
property.
Opacity
of the target from it's current value to a new value.0
and 1.0
.Opacity
and Y
position of the element to make it invisible. As the element is faded in it will also slide down or up from its current position.Up
or Down
. Defaults to Up.NoteThis animation ignores theEasing
property.
Opacity
and RotationY
axis of the element to make it visible. As the element is faded in it will also rotate along it's y-axis (that is, it will grow from a single vertical line to full-width) as if a card were being turned 90 degrees.Left
or Right
. Defaults to Right.NoteThis animation ignores theEasing
property.
Scale
of the target to simulate a heart beat, growing and shrinking slighly.NoteThis animation ignores theEasing
property.
TranslationY
of the target to cause it to jump up and down.NoteThis animation ignores theEasing
property.
Rotation
of the target to spin the element by the number of degrees. This rotation happens along the Z-axis, meaning it it does not distort the element's perspective at all.Scale
of the target to make the element appear larger or smaller than it normally would.Rotatation
of the target to spin the element to the specified final rotation value. This rotation happens along the Z-axies, meaning it does not distort the element's perspective at all.RotationX
of the target to shift the perspective of the element.RotationY
of the target to shift the perspective of the element.Scale
of the target to make the element appear larger or smaller than it normally would.1
means normal scale.TranslationX
target to make it appear as if it were being shaken back and forth.NoteThis animation ignores theEasing
property.
TranslationX
and TranslationY
properties of the target to shift the element around from it's normal position.RotationY
and Opacity
properties of the target to give a turnstyle effect to the element appearing on screen.NoteThis animation ignores theEasing
property.
RotationY
and Opacity
properties of the target to give a turnstyle effect to the element disappearing from the screen.NoteThis animation ignores theEasing
property.
Progress
to. Defaults to 0.Progress
to. Defaults to 100.BounceIn
, BounceOut
, CubicIn
, CubicInOut
, CubicOut
, Linear
, SinIn
, SinInOut
, SinOut
, SprintIn
, SpringOut
. Defaults to Linear.From
and To
values.Progress
is less than or equal to Minimum
.Progress
is greater than or equal to Maximum
.From
and To
values.Progress
is less than or equal to Minimum
.Progress
is greater than or equal to Maximum
.From
and To
values.Progress
is less than or equal to Minimum
.Progress
is greater than or equal to Maximum
.From
and To
values.Progress
is less than or equal to Minimum
.Progress
is greater than or equal to Maximum
.From
and To
values.Progress
is less than or equal to Minimum
.Progress
is greater than or equal to Maximum
.